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The Blog of rcp and it's family studios

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Meet the (rcp) family: it Matters Games

In today’s interview, It Matters Games UG studio founder Jens Kortboyer (pictured in the middle) tells us all about their journey founding a studio.

Who are you?
Greetings, we are it Matters Games (iMG), a game development studio based in Berlin, Germany. For more than five years, we have been developing all kinds of games for mobile and PC. 2016 has been our most productive year so far, with five game releases: CatHotel, CatRun, Caravan and two mobile VR titles: CatHotel VR and Salmon Race VR. Our mission is to create games with a touch of real world added value.

How did you meet?
We… read all

Posted on March 2017

Meet the (rcp) family: REDOX Game Labs

In our second entry of “Meet the (rcp) family” we’re introducing one of our Austrian family members, Salzburg-based REDOX Game Labs.

Who are you guys?
Hi! We are REDOX Game Labs, an independent game development studio based in Salzburg, right on the edge of the Austrian alps.

How did you (the core team back then) meet?
Back in 2014 we all finished our studies at the University of Applied Sciences in Salzburg in the Multimedia Art and Multimedia Technology degree programs. Together with other colleagues we developed a third-person multiplayer game named “Noomix” as our final project,… read all

Posted on March 2017

Meet the (rcp) family: Rockodile Games

Turku-based Rockodile Games was the first Finnish games studio to join remote control this summer. In this short interview, CEO and co-founder Joni Kuusisto (pictured in the middle) talks about working with rcp and how the studio came together.

Could you quickly introduce your company, please?
We are Rockodile, a team of five like-minded developers out to make their mark in the game industry.

How did you guys meet?
We met through Turku University while studying game development. Most of us had prior experience in our fields and we quickly realized that this could brew something good.

<… read all

Posted on March 2017

Speed Is Key! Increasing Your Website‘s Performance

Building a performant website means first and foremost building a fast loading page. Not so much for SEO reasons, but for a neat user experience. It’s quite simple: Visitors won’t churn as much if they see things right away. I will shed some light on my approach on how to get all the browsers out there to load pages faster.

It’s a well-known fact: Making your website faster will increase your clients’ conversion. The ranking will go up, the page views might explode. The bounce rate will go down. All major outlets like Google, Yahoo, Netflix spend weeks testing these results. It’s true.

People are considering anything under 0.1secs/100ms as instantaneous. Your website‘s loading time won’t be that fast due to our dated DNS Lookup system and TCP protocol. But 1 s… read all

Posted on March 2017

3 lessons learned at Steam DevDays

(This post originally appeared on LinkedIn Pulse back in Oct 2016)

Last week I’ve had the pleasure to attend Steam Dev Days, Valve’s gathering of their worldwide developer and publisher community, so I boarded the plane to Seattle with the promise to write a straightforward blog post on Dev Days while sharing meaningful insights and learnings with you at the same time. So being straightforward, I will start on a negative note regarding the opening talks, which surprisingly were quite disappointing. No, I’m not going to join the choir of complaints from fan-boys about Gabe Newell not being on stage this year. I believe in content over personality, but in regards to content I found… read all

Posted on March 2017

Will 2017 mark the Return of the Console Wars?

The mobile market is getting crowded to the point of ridiculousness. According to Pocketgamer, last year 500 games per day were published on the App Store alone. 500 games. Per day. Every day. There are more than 750,000 games available on the App Store at the moment, the vast majority of which are F2P. No wonder indie developers have started to move over (or back to) PC, especially since Steam is allowing almost anybody to publish games on their platform… which has by now also become a major problem. Last year, more than 4,000 games were released on Steam — that’s 40% of all games ever released on the platform!

Don’t worry though, this isn’t yet another blog post… read all

Posted on March 2017

Gamification — A Play In Three Acts

Prologue

Last week marked the third anniversary of GamifyCon, a one-day conference all about Gamification and Serious Games. Various teams showed their takes on Gamification in a wide range of applications, exchanged experiences and knowledge. The day was accompanied by talks, one of which I’d like to focus on in this post.
Sebastian Deterding, amongst other things researcher at the University of York, had the best introductory talk about Gamification I have ever heard up his sleeve.

Act I — What the heck is Gamification?

Remember when you were a child and you walked somewhere with your parents? They were talking abou… read all

Posted on March 2017

Imprint

remote control productions GmbH is a company incorporated under German law with its headquarters in Munich.

Managing Director: Hendrik Lesser

Adress:

remote control productions GmbH
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Germany

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